Projects
Artwork
Website Habit Tracker - Pixel Art
I plan on creating pixel art for a habit tracker I want to incorporate on this site, where I'll be able to click on the art to swap its sprite when I've completed a task. The first theme I will be designing will be one based on plants, but I also have plans for an aquiarum themed one too.
Unnamed AssetPack - Pixel Art
In my freetime I've been working on an asset pack that I plan on publishing on Itch.io. As of right now I am working on a forest and have created a few animal sprites with many animations. My main goal is to create an asset pack that is versatile and minimises the amount of work developers will need to spend on their games/prototypes animations and artwork.
Game Development
Draconia
Draconia was a game that I made during my first independent uni project that was inspired by the complex requirements animals had in Viva Pinata to be adopted. Draconia plays a unique twist on this mechanic by turning it into a grid-based puzzle. Players have to unlock new dragons by placing stuff such as other dragons, biome tiles, plants and food on the grid in the correct order of operations so that the new dragon is unlocked.
Right now this game is somewhat buggy so I don't want to post any links to it just yet, but since its already quite polished it shouldn't be too long till I put it up here
Chemibrawl
Chemibrawl is an old project that I made during college, it was an absolutely unplayable broken mess and I want to create a better version of it at some point. The game is a vertical scroller where you are a flushed goldfish being chased by a horde of rabid mutant fish, tainted by the polluted waters. You collect power-ups while fleeing to mutate your little golfish into a hulking beast, so that when they catch up to you, you're able to beat the shit out of as many of them as you can.